Background image

Workshops

Don’t miss Vertex’s broad range of engaging masterclasses and workshops. We’ve carefully curated, assembling expert artists from every industry and discipline in CG. From games and VFX through to VR, covering character concepting, real-time creation and more. You’ll be able to boost your skills with leading industry pros and learn from the world’s best creative studios no matter which area you specialise in.

Workshops are only available to AAA ticket holders

Check out the other show features

Buy your ticket

Workshops schedule

Loading
11:10
  1. Workshop room 1
    90 mins
    Working within a virtual reality environment, Glen will show the process of concepting a character, using tools such as Oculus Medium. This highlights the ease and immediacy of getting results in a wo ...
14:00
  1. Workshop room 1
    90 mins
    Adam Dewhirst, Modelling Supervisor at The Mill in New York, explains how to create a digidouble in less than a 24 hours, using a range of techniques from photogrammetry and mesh wrapping to The Mill’ ...
16:00
  1. Workshop room 1
    90 mins
    Saddington Baynes present everything you need to know about the mass customisation of visual imagery – the challenges, and how technology can most effectively augment CGI to deliver volume assets with ...
18:00
  1. Workshop room 1
    90 mins
    In this Workshop, Axis Studios Senior CG Supervisor Sergio Caires will reveal how shaders have brought depth, context and beauty to his diverse output over the years. He will dive into the intricacies ...
11:10
  1. Workshop room 2
    90 mins
    In this workshop, Bader Badruddin will take you through a shot from beginning to end showing you the thought process behind animating a character shot in a short amount of time without sacrificing qua ...
14:00
  1. Workshop room 2
    90 mins
    Becoming a CGI artist can be daunting, especially if you are just starting out. However, CG generalist Mike Griggs brings his 20 years of experience of working in (nearly) every aspect of CG to new ar ...
16:00
  1. Workshop room 2
    90 mins
    A discussion of the pipelines and techniques used to develop real-time fantasy characters for Total War: WARHAMMER 1 & 2, talking about what Creative Assembly did correctly, problems that arose, and h ...
18:00
  1. Workshop room 2
    90 mins
    A complete breakdown of the movie making process from the perspective of a conceptual designer. In relation to working hand in hand with the 3d asset, design and vfx pipeline. From the initial pitch o ...

Quick Links

Opening Times

Tuesday 13 March, 2018
08:30 - 20:00


 

 

Show Info

This event is produced by Future Plc, an international media group and leading digital publisher. Find out more

To contact one of the team, please email events@futurenet.com.