As CEO, Chris has been the driving force behind the Saddington Baynes’ growth and evolution, from high-end retouch studio to one of the first post-production studios to harness the potential of CGI in-house. Today, the company delivers award-winning visual content and fully integrated creative production services to some of the biggest and best brands on a global level. Chris strongly believes in the power of great imagery to move people and fire the imagination.
Chris also spearheads the development of high-end Configurator solutions for clients, as well as Engagement Insights® – a world-first neuromarketing service and an entirely new way to measure the emotional impact of imagery.
Adam Dewhirst is the Modeling and Texture Department supervisor for Mill NY. He has over 13 years experience in VFX spanning, Games, film, TV, commericals and children's television.
His first film credit was for the Golden Compass, which went onto win both an Oscar and a Bafta. His lead Modeler credits include WWZ and Guardians of the Galaxy where his team were responsible for bringing Rocket Racoon to life. He has worked on notable films such as The Dark Knight, Clash of the Titans and John Carter of Mars. His TV credits include Dr Who, Ice Age Giants, Sinbad and BBC's Jackanory.
Glen runs SouthernGFX, a small Cheshire based studio specialising in character and creature design and look development with clients including SKY, Nike, Sainsbury's, Adidas, ATI, Screen Scene, Disney, Lego, Pixologic and Wacom. He's been using and training ZBrush in the UK for over 15 years and is a Wacom Ambassador for the UK and Ireland.
Paul Gerrard is a freelance artist for Movies/TV/Games. Currently working on Hellboy: Rise of the Blood Queen. He specialises in creatures, characters , aliens and world tech. Creating photorealstic 2d concept art alongside the sculpture and 3d model process. He was described by the showrunner of The Shannara Chronicles (of which he designs all the antagonists) as a conceptual visionary who consistently produces work of mind bending originality.
Hugo is an award-winning Director, VFX Supervisor, and Lecturer from Portugal. During his career, he has worked at the BBC, Nexus, JellyFish and ultimately The Mill, where he became the Head of the Nuke Compositing Department and a VFX Supervisor for 4 years. Since 2014, Hugo has been working with Fire Without Smoke as a Cinematics Director in the triple-A games industry. He has directed and supervised trailers and cinematics for Activision, Ubisoft, Square Enix, Sony, Deep Silver, CCP among others.