As CEO, Chris has been the driving force behind the Saddington Baynes’ growth and evolution, from high-end retouch studio to one of the first post-production studios to harness the potential of CGI in-house. Today, the company delivers award-winning visual content and fully integrated creative production services to some of the biggest and best brands on a global level. Chris strongly believes in the power of great imagery to move people and fire the imagination.
Chris also spearheads the development of high-end Configurator solutions for clients, as well as Engagement Insights® – a world-first neuromarketing service and an entirely new way to measure the emotional impact of imagery.
Adam Dewhirst is the Modeling and Texture Department supervisor for Mill NY. He has over 13 years experience in VFX spanning, Games, film, TV, commericals and children's television.
His first film credit was for the Golden Compass, which went onto win both an Oscar and a Bafta. His lead Modeler credits include WWZ and Guardians of the Galaxy where his team were responsible for bringing Rocket Racoon to life. He has worked on notable films such as The Dark Knight, Clash of the Titans and John Carter of Mars. His TV credits include Dr Who, Ice Age Giants, Sinbad and BBC's Jackanory.
Glen runs SouthernGFX, a small Cheshire based studio specialising in character and creature design and look development with clients including SKY, Nike, Sainsbury's, Adidas, ATI, Screen Scene, Disney, Lego, Pixologic and Wacom. He's been using and training ZBrush in the UK for over 15 years and is a Wacom Ambassador for the UK and Ireland.
Hugo is an award-winning Director, VFX Supervisor, and Lecturer from Portugal. During his career, he has worked at the BBC, Nexus, JellyFish and ultimately The Mill, where he became the Head of the Nuke Compositing Department and a VFX Supervisor for 4 years. Since 2014, Hugo has been working with Fire Without Smoke as a Cinematics Director in the triple-A games industry. He has directed and supervised trailers and cinematics for Activision, Ubisoft, Square Enix, Sony, Deep Silver, CCP among others.
animator and animation director on numerous children's TV series and worked on many adverts and promotions in the Blue-Zoo Creative Services department. Ben has also given talks at events such as SIGGRAPH London, BFX Festival as well as Bournemouth University and Norwich University of Arts. Mamoon is the second short film he has written and directed for the company.
Izzy has worked as a Concept Artist at Blue Zoo since 2015. Growing up in the middle of the English countryside has inspired her predominantly nature and landscape focused artwork and her passion for storytelling. Izzy studied animation at Bournemouth University where she graduated in 2015.
Since establishing the London studio alongside executive in charge, Sue Lyster, Morris has stewarded its growth from just 4 individuals to over 400 in today. The London studio launched with projects such as AVENGERS: AGE OF ULTRON, STAR WARS: THE FORCE AWAKENS and SPECTRE and continues to work on some of the largest blockbusters in recent
Spotting an opportunity to make the power of real-time graphics creation accessible to artists and designers he founded Notch in 2015. Notch is the game-changing real-time visual creation tool that keeps up with your ideas, used from the world's largest shows, live TV, film, VR experiences, music videos and motion graphics.
Will MacNeil is an award-winning motion graphics designer, animator and CG Design Director at The Mill's Design studio in London. Will works across a broad range of projects including VR, installations, music videos and commercials. His recent clients include Lush, Vue Cinemas, Sony PlayStation and Huawei. Some of his most recent creative highlights include Huawei ‘Mate 10’ and Ford Mustang’s ‘Make it Personal’ bespoke app.
Will regularly speaks at industry events, most recently traveling to Tokyo to present for MAXON at the CG World Creative Conference and at last year’s Us By Night in Antwerp.