Indie Storytelling and World-Building in Realtime
Date & Time
Thursday, February 25, 2021, 3:00 PM - 3:45 PM

Telling your stories in a pitch, prototyping a video-game, or finding your designs is faster than ever. An overview of how Houdini in conjunction with Unreal Engine is used to build vast worlds and ideas, even when you are a small studio. We will see a glimpse of the behind the scenes of The Seed of Juna trailer, tackling all these topics.

Alvaro Martínez