SESSIONS

View our 2024 session titles below. More sessions and full agenda timings to be announced!

View speaker profiles here

> Session titles and descriptions



A Transmedia approach to producing IP


Speaker(s): HaZ Dulull


Description:

HaZ takes us on a deep dive into HaZimation's process of developing, pitching and producing IP whilst blurring the lines between Film and Video games




Blood, Bullets and Skulls, the biography of a Wargame illustrator


Speaker(s): Thomas Elliott, Arch Villain Games


Description:

Thomas Elliott, warhammer artist, shares his artistic story and gives a peek behind the curtain at what its like producing art for Games Workshop.




But I'm Bad At Backgrounds! - Tips and Tricks for Worldbuilding Environment Concept Art


Speaker(s): Anna Hollinrake, Electric Saint


Description:

Wrench open your environment concept art toolbox with both technical tricks and worldbuilding questions to make your work sing. We'll cover how to create new ideas, structure believable spaces quickly, and populate them in a way that feels logical and lived in.




Converging Artistry: Creative Techniques for Making Transmedia IP and Stories


Speaker(s): Rafi Nizam, Falcon & Storm


Description:

Embark on a creative journey with Rafi, a forward-facing showrunner seamlessly navigating diverse mediums. Creator of the animated series Art Squad, Rafi shares personal workflows bringing character art, ray-traced animated lookdev, spatial animatics, and game prototypes into a harmonious convergence. His approach to world-building blurs the lines between individual creative disciplines for an enhanced visual development process that also amplifies narrative possibilities, unlocking new doors for story ideation. Whether you're an artist, storyteller, or creative technologist, this session inspires boundary-pushing, redefining what's achievable in the transmedia realm.




Crafting Inclusive Teams in the World of Video Games: Nurturing Creativity, Diversity, and Collaboration


Speaker(s): Annie Clare, Lighthouse Games


Description:

Annie's talk will be focused on the pivotal role of HR in shaping video game studios’ teams and culture. She’ll dive into strategies for nurturing creativity, building cohesive teams, and supporting diversity, equity, and inclusion (DE&I), including neurodiversity. Annie will also explore practical approaches to unlocking creative potential, navigating collaboration, and promoting equity within game development teams.




Creating keyframes for films and games


Speaker(s): Nana Dhebuadze


Description:

This talk will be focused on the process of keyframe creation, where Nana will show, using the example of her own project, the stages of creating keyframes from the idea to the final result. We will discuss the main aspects of creating a project, and how to create an interesting, unique atmosphere. This talk will be useful for both beginner artists and those who are already working in the industry and planning to start working with keyframes.




Creature & Cryptid Design: Crafting the Unbelievable


Speaker(s): Brynn Metheney


Description:

Artist Brynn Metheney explores her process for creating believable creatures through anatomy and story-telling. This lecture will cover industry projects and personal endeavors to show how Brynn incorporates science and human experience into thoughtful design.




Embracing collaboration


Speaker(s): RaidesArt and LeffiesArt


Description:

How does collaboration influence an artist’s workflow? In this talk, the twin illustrators RaidesArt and LeffiesArt present and discuss illustrative projects which they worked on as a team. Their talk will focus on their respective workflows and give insights on how collaborating has allowed them to explore their strengths and weaknesses.




Leverage Unreal Engine to develop your own Intellectual Properties: "Moon Kontrol


Speaker(s): David Levy


Description:

At Vertex, esteemed artist David Levy will share insights into creating the Unreal science fiction short film "Moon Kontrol" for Pitch Dev Studios. From inception to final render, Levy guides attendees through the project's development, emphasizing teamwork across diverse software platforms like ZBrush and Unreal Engine. With a nod to collaboration, creativity, and Unreal's potential, Levy invites attendees to explore the art of storytelling and world-building in a captivating presentation.




My approach to character Design


Speaker(s): Pernille Ørum


Description:

Pernille will be sharing about her personal journey, starting from her time in animation school, to becoming a successful character designer and comic book artist. She has had the opportunity to work with some of the biggest companies in the industry. During her presentation, she will showcase some of her work, along with behind-the-scenes development sketches. Pernille will also discuss her creative process and share her experience with social media.




Panel discussion: Stitching Together The World of Poor Things


Speaker(s): Ian Failes, befores and afters
Jane Paton, Union VFX
Simon Hughes, Union VFX


Description:

In this in-depth look at the making of Yorgos Lanthimos’ ‘Poor Things’, the team from London visual effects  studio Union VFX will be joined by VFX journalist Ian Failes to break down frankensteined pets, LED wall backgrounds, the use of miniatures and many other fantastical effects in the film. Plus they’ll answer your questions on the techniques and tools used, and about getting into the visual effects industry.




Panel: Navigating The VFX Industry in Uncertain Times


Speaker(s): Dade Orgeron, Shutterstock
HaZ Dulull
Marty Perkins, Cinesite
Larissa Mori, Liaison PR


Description:

A panel of industry professionals discusses the different ways to make a living from VFX and 3D art in a changing world.




Practical AI tools for a CG generalist


Speaker(s): Mike Griggs, creativebloke


Description:

Mike will take you through some of the new generation of AI tools that are available to artists to radically improve their workflows.




Strategies to grow in the industry.


Speaker(s): Pablo Carpio


Description:

This talk will englobe all of Pablo's personal experiences, as well as advice to get your first job, switch from video games to the film industry or the opposite, look for higher positions or even start your own project/company. It will focus on helping the people who are starting, but will also be useful for those who want to take a new step in their careers or change their path to find new opportunities in an industry that is constantly changing and reinventing itself.




Take Risks, Have Fun, And Be Yourself!: The Creative Keys to Synapse


Speaker(s): Alina Fedaseyenka, nDreams


Description:

The award-winning VR action shooter Synapse has won plaudits for its distinctive monochromatic art style, resembling absolutely nothing else in virtual reality. But how did it get there? In this talk, nDreams’ Associate Art Director Alina Fedaseyenka will explain how her early concept – which she initially feared was “too unconventional” to be accepted – ended up defining the visual language of a chart-topping title. Emphasising the importance of a safe creative environment in which bold ideas are encouraged, she will provide key lessons on how the freedom to fail was instilled throughout Synapse’s art team – and how that freedom can be harnessed to yield groundbreaking results.




The importance of the fundamentals and how they can help you define your voice


Speaker(s): Charlie Pickard


Description:

Charlie's talk will be focused around introducing the audience to the concept of the fundamentals and exploring the philosophy underpinning their study. He will draw connections and examine various artists who had their roots firmly in this practice and talk about how this study can enable ourselves to have full control over our work, how these skills are applicable regardless of which direction our practice takes and how crucially they can help us to develop our own aesthetic voice.




Unlocking the Future of Digital Artistry: AI, VR, and Pixar’s RenderMan Unveiled


Speaker(s): Dylan Sisson, Pixar


Description:

Join Dylan Sisson, as he uses R&D examples from Pixar’s Elemental to show how advancements in compute power are turning the impossible into reality. Get an exclusive look into the latest advancements in RenderMan XPU and the frontier of Stylized Rendering, and learn some tips to win the next RenderMan Challenge. You'll discover the transformative role AI is poised to play in the world of VFX, from denoising powered by machine learning to ideation using generative AI. This is a must-attend presentation for anyone eager to stay ahead in the rapidly evolving fields of digital art and technology.